![]() ![]() ![]() It's a fun little game, well done, with good music, and some very scary monsters, but short, like every other game like this one, sadly. In terms of the development process, with Stadia approaching two years ago, the studio notes how Google provided an. Some aspects of the story don't make much sense, like the fact that on one hand, the protagonist seems to be transported into another reality, but at the same time you will find logs with stories as if the entire village were suffering the same fate (some kind of cosmic horror discovery), which doesn't match the ending. Embark on a journey where you face your worst fears and are confronted with the emotional impact of your actions in this narrative adventure game with puzzles, stealth and action. Google financed and produced what became limited-time exclusive Gylt. Hide from terrible creatures or confront them as you find your way through the challenges of this wicked world. The game is very linear and that is not a bad thing, although it's got 2 endings, as usual in these kind of games Just as in Rime, Tequila Works knows how to touch some fibers inside of you, but I am glad to say that unlike Rime, which was absolutely devastating to me, emotionally speaking, in this game they didn't go that far, despite being a bit hard at some points, regarding the main game's topic: bullying. Set in a creepy and melancholic world, GYLT is an eerie story mixing fantasy and reality in a surrealist place where your nightmares become reality. Also, I miss more exploration and collectibles. AMA time, its time to send your questions to the dev team GYLT release date is almost here We, at Tequila Works, are delighted to finally bring the game to the major community of players on PC, PS5, PS4, Xbox Series and Xbox One. It's not a bad game, but it could have been better if it relied more on puzzle solving and less on stealth and avoiding monsters, in my opinion. Initially built as a monolithic application on Postgres, Gilt moved to a service-oriented architecture in 2010 to enable rapid development of new features while. It's not a bad game, but it could have been better if it relied more on puzzle solving and less on another little gem from Tequila Works. However, if the developers behind it announced that Gylt to be coming to other platforms (I live in a country where. ![]()
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